What is Catan?
The 2-minute version of everything you need to know
🏝️ The Big Idea
You and your friends (3–4 players) are settlers on a new island. You collect resources, build roads and towns, and trade with each other. First player to 10 victory points wins!
🎯 Quick Facts
Players: 3–4 (6 with expansion) | Time: 60–90 min | Age: 10+ | Goal: First to 10 VP
🃏 The 5 Resource Cards
Everything revolves around these five resources. You collect them from the land tiles next to your settlements.
🔄 The Core Loop
Every turn follows the same simple pattern:
Setting Up the Game
Get the board ready in a few minutes
📦 What's in the Box
🗺️ Build the Board
🏠 Place Starting Settlements
Each player picks a color and takes 5 settlements, 4 cities, and 15 roads.
Round 2: In reverse order, each places their 2nd settlement + road. Collect 1 resource from each tile touching your 2nd settlement.
Your Turn
Three simple phases every turn
1 Roll for Resources
Roll both dice and add them. Every player with a settlement on a matching tile gets 1 resource. A city gets 2.
2 Trade
Propose trades to other players, or trade with the bank at 4:1. Harbors give better rates (3:1 or 2:1).
3 Build
Spend resources to build. You can build as many items as you can afford! See the Building tab for costs.
⏭️ Then Pass the Dice
Pass dice left. Next player rolls — cycle continues!
Building Costs
What you need to build each item
📏 Building Rules
Roads: Must connect to your network. 1 road per edge.
Settlements: Must connect to your road. 2+ intersections from any other settlement/city (Distance Rule).
Cities: Upgrade an existing settlement — can't build from scratch.
Limits: 15 roads, 5 settlements, 4 cities per player.
Trading
The heart of Catan is making deals
🤝 Domestic Trade (with Players)
On your turn, propose any trade to any player. If they agree, swap cards. Only the active player initiates trades.
🏦 Maritime Trade (with the Bank)
The Robber
What happens when someone rolls a 7
🦹 Rolling a 7
When a 7 is rolled, no one collects resources. Three things happen:
Development Cards
25 cards with powerful abilities — cost: 1 Wool + 1 Grain + 1 Ore
📜 Important Rules
Play only 1 dev card per turn.
Can't play a card the same turn you bought it (exception: winning VP cards).
Dev cards cannot be traded.
How to Win
First to 10 victory points on YOUR turn wins!
🏆 Victory Points Breakdown
🎯 Track Your Points
Click circles to track VP. Reach 10 to win!
💡 Example Winning Combos
A: 3 settlements (3) + 2 cities (4) + Longest Road (2) + 1 VP card (1) = 10
B: 2 settlements (2) + 3 cities (6) + Largest Army (2) = 10
C: 4 settlements (4) + 1 city (2) + Longest Road (2) + 2 VP cards (2) = 10
Edge Cases & Tricky Rules
The weird situations that cause arguments — settled here
📘 Official Rules Reference
This guide covers the most common rules and edge cases based on the Catan 5th Edition rulebook. For the complete official rules, including tournament-specific rulings, download the PDF from the publisher:
📄 Official Catan Rulebooks — catan.com
This is an unofficial fan-made guide and is not affiliated with or endorsed by Catan GmbH or Catan Studio.
Almanac
Searchable A–Z keyword reference — settle disputes mid-game
Dice Roller & Probability
Practice rolling and see which numbers come up most
🎲 Roll the Dice
Click "Roll" to simulate. Numbers closer to 7 come up most often!
Rolls: 0
📊 Probability Chart
More dots on a number token = more likely to roll. 6 and 8 are the best!
🧠 Strategy Tip
Place starting settlements next to 6, 8, 5, and 9 tiles. Avoid 2 and 12. A 7 triggers the robber instead of producing resources.